On your way out of the tavern, a brawl breaks out, but you manage to leave without getting involved. You escape without injury, but notice that some of your gold is missing. On your way out of the tavern, a brawl breaks out. You escape without injury, but notice that some of your food is missing. Huge Failure: A storm blows in from the ocean, capsizing your boat! Hours later, you find yourself alone on a beach, exhausted and missing some supplies. "Aye, I'll likely never see my 'Wench again." he moans, tearfully. Carefully, you climb aboard and discover that the pirates have tied up the crew, then abandoned the ship, and most of the treasure! "Bless you lad," the Captain says, "I have my 'Wench back." Draw 1 gain card + 1 blessing card Failure: After two days of searching, the Captain finally admits defeat. Success: You find the ship just off the coast. Minutes later, you are back at sea, rowing strongly for shore. You leave the room and explore the rest of the ship on your way back to the rowing boat. You head for shore as the ship is engulfed in flames. Losing track of him in the smoke, you return to the rowing boat. Draw 2-3 gain cards < 1/2 HEALTH "I think I'll kill you and keep the lot!" While duelling the Captain, a lamp falls over and starts a fire. B) Offer to share > 1/2 HEALTH "There's only one thing I want!" the Captain says, grabbing a scroll of parchment and fleeing the room. The fight is long and savage but, ultimately, you are defeated and thrown overboard. This token is now yours IF THE PLAYER IS BELOW 1/2 HEALTH You attack the Captain. You have no idea what may be found at the location marked, but you stash it away, just in case. Draw 3 pain cards and 2-4 gain cards Amongst the other valuables, you find a map. The fight is long and savage but, ultimately, you are victorious. "It's mine! Keep away! A) Attack the captain IF PLAYER IS OVER 1/2 HEALTH You attack the Captain. You reach the deck just as they attack! Fight a King of dust + one random dust. As you climb aboard, a yell goes up from the pirates. Huge Success: You find the ship just off the coast. Soon, you and the Captain find yourselves heading further out to sea. You and the Captain set off in a rowing boat to follow the pirates. Take this for your trouble." Get 1 random reward card (do NOT receive token) Failure: When you reach the pier, you discover that 'The Drunken Wench' has already left port. A quick search reveals that the pirates took all the treasure. Get 2 random reward cards (do NOT receive token) Success: When you reach the pier, you discover 'The Drunken Wench', abandoned. That's the last time I drink Dolesian brandy, for sure!" The shamefaced Captain gives you some supplies for your trouble. "I'm sorry lad, I swear I didn't leave her here yesterday. Huge Success: When you reach the pier, you enquire about the 'The Drunken Wench', only to discover it berthed at an abandoned jetty. Unknown if this can occur before defeating the Kraken chain quest. Note: It is possible to have to fight a kraken and not get any of the following options. Help me reclaim her and I'll share whatever treasure remains in her hold!" "Pirates have taken over my ship, 'The Drunken Wench'. Somehow, I sense it’ll be needed.In a tavern, you meet a ship's captain. Don’t make us go habeas corpus on your asses.Īnyway: Hand Of Fate, which is in no way a secret training module for the ancient art of law-wrasslin’. Undisputed World Lawyering Federation heavyweight champion, right there. Legal Steve over there can beat all of you. So don’t even think about going there, other lawyers. I was not drawn to Hand Of Fate on any accidental similarity to Manos: The Hands of Fate, either the movie or the apparently lovely Android tie-in, as my lawyer advises me any overlap between the two properties is probably legally entirely incidental. How about a nice game of cards? I was drawn to Hand Of Fate, Defiant Development‘s latest Kickstarted opus, on the promise that it combined interesting deck-building card game mechanics with the ability to punch people like Batman does.
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